For the Wild Soul, the act of raging is one of embracing chaos. Then level 6 gets you arguably a WM‘s best feature in Bolstering Magic. The Multiclass requires a hefty investment in both classes to really come together for the concept. Berserker is only path that I think truly has a game-changer feature later than that: Retaliation is awesome. ago. Magic Awareness. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. This section presents three new subclass options: the Path of the Giant for the barbarian, the Circle of the Primeval for the druid, and the Runecrafter for the wizard. You can use this feature a number of times. So it relies on rolling decent stats, and your damage won't compete with a feat-heavy "optimized" fighter or barbarian. As they rage, these barbarians surge with elemental power and grow in size. If you need help with this part, let me know and I can step you through it. The later subclass festures are also neat but not entirely great. influence people. Use standard array. Lingering Magic. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. These magic-suffused barbarians walk the Path of Wild Magic. This table will brutalize low-level encounters and then quickly become outleveled and just a funny bonus action. Many places in the multiverse abound with beauty, intense. The Path of the Fundamental Chaos is the barbarian subclass of Ashton Greymoore. This barbarian subclass was inspired by Tarzan, a wildling who survives only with their fist and the power of swinging from vine to vine. As it is random wild magic has no place where their specific effect would shine, like a bear totem's resistance or the zealot's always on extra damage and unkillability. Besides that, the classic Barb-Feats would still apply, so Sentinel, PAM, GWM, Mobile, Durable, Charger,. 13 is kinda strong, but Reach is weaker in 5e than 3. Path of the Beast is as close as 5e has gotten to lycanthropy as a class feature (I’m not counting the Blood Hunter since it’s unofficial). This Primal Path pairs well with Clerics and are primarily for dealing area-of-effect damage and helping attack rolls… But what am I saying? The primary mechanic of this Barbarian is the Wild Magic table! Wild Magic. They're both based in the Arcane and the idea of Rune magic not always working out how you expect is chaotic and interesting. Giving casters back spellslots for instance, can either be ridiculously OP, or functionally worthless depending. Tldr of his story is that he has a magic gem jammed in his hand after an accident fishing for his work, this has taken place a week or 2 before the campaign started and is now on the road with the party to learn how to either get it out. I find it unbearably dull to read that this Path of Wild Magic Barbarian has features that are all based around improving the odds of a desired wild magic effect; I’d prefer to just receive a variety of features. This subclass is all about surging with wild magic whenever you go into a rage. Path of the. Prerequisite: 14th-level Barbarian You sprout a pair of unnatural leathery or insectoid wings. Here is a playtest option for that feature: the Path of the Wild Soul. You can always start a fight with evocation magic or mirror image then rage. Chaos Surge d8 Effect 1 Blood for the Blood God. As most barbarians lived deep in the wilds of nature, they became more susceptible to the influence of wild. Wild Mage sorcerer is extremely DM dependent. While they lack true spellcasting like the other spellblade subclasses, these spell-like effects. Your attunement with nature and its beasts inspires. Originally posted by sevensided:With faster movement to boot, Call it “Longstrider Spell”. So in order to use that part of the. Likewise,. I’m playing a Wild Magic Barbarian (level 3) in a new campaign with some friends. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. Some deities inspire their followers to pitch themselves into a ferocious battle fury. Sorcerer Levels (6-7): Multiclass into Wild Magic Sorcerer. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. #3 Jan 1, 2022. In this 1d100 wild magic table, I've combined. A variety of gods across the worlds of D&D inspire their followers to embrace this path. It adds. Path of Wild Magic Barbarian Wild Surge. Baldur's Gate 3 Walkthrough Team. Mechanically I don't want to dump dex. Barbarian wild magic is fueled by their rage, so I feel like it’s more appropriate that all of them have some kind of effect on combat as a result. The Berserker subclass is a path within the. #5 – Path of the Beast. The first effect (1) now deals half as much necrotic damage on a successful save. My best wild magic seemed almost intentional. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other. In this video, I use Fantasy Grounds Unity to explain the “Path of Wild Magic” barbarian subclass, or class specialization that is part of the Dungeons and D. If you want to add sorcerer then it should be focused on out of combat utility. At level 14 you get even more control over your rage magic. Hit Twice in Combat with Extra Attacks. 2/5 Purple. This build is MAD. The weight of the weapon doesn't change, but the Barbarian can use it as if it had changed. Re: (Lore Question) Path of Wild Magic. Such as: Teleporting next to the enemy spellcaster, or Thorn retribution force damage against all the mooks attacking him. Wild Magic Barbarian. Found in: Tasha’s Cauldron of Everything. The damage is reasonably low, but it does hit a lot of enemies. Frenzy Barbarian/Wild Magic Sorcerer. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. WILD SURGE 3rd-level Path of Wild Magic feature. Barbarian wild magic is fueled by their rage, so I feel like it’s more appropriate that all of them have some kind of effect on combat as a result. Live deliciously. Wild Magic Sorcerers have the potential for unpredictable magical effects, adding a unique twist to your barbarian’s abilities. Be part of the community. Barbarians are particularly vulnerable to these effects since they have strong emotions, and some get changed by magic. D&D 5E Barbarian Review: Path of Wild Magic Subclass The randomness of Wild Magic remains a hindrance. Basically, patch 7 gave players the Barbarian and two subclasses to go with it: Wildheart and Berserker, and this datamine has revealed a third potential subclass. These barbarians have been transformed by the dense ancient magics of the Feywild. A warforged barb who is a damaged golem with a massive crack running down from his shoulder across his chest. My halfling barbarian duelled one of these recently. Path of Chaos (barbarian) Barbarians who feel the power of the weave and the chaos that surrounds its interactions with the world will be drawn to this path. Check out our guide for how to unlock the Path of the Wildheart subclass, its features, as well as the best builds. Barbarian: Path Of The Beast. . Barbarian Path of Wild Magic Guide Dungeons and Dragons 🎬 The Stream 🤩 $1. Which means you can get a lot more magic in your Barbarian. Once you reach level 5, you can multiclass up to level 3 with Bard and select your subclass. Magic Awareness is a rare barbarian utility ability. Gold Dragonborn Path of the Wild Magic Barbarian. 14, same thing x1000- Energy Resistance is HELLA strong. To me on a whole the subclasses are are well done with various ways of being a good Tank in various ways and some gaining support based skills. Roll a d20 and consult the following table to determine the effect, if any. . My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. So, if your stats match the prerequisite (13 INT or WIS), Ritual Caster might be your best bet. Darkvision can be pretty nice. I get that this is rather out there for a barbarian,. Wild magic barbarian is best for players who are versatile and willing to try out different strategies depending on what they get on the table, and want to play both. If you want to try it I suggest moondruid. A Savage CollectionPath of Wild Magic. The Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. 7. ”. Personally I'm not a huge fan of AC stacking on a barbarian unless it's path of the beast , but I think sword and shield with FI (duelist) is a perfectly viable route to. They are the best way to play a wild magic user, better than their Sorcerer counterpart. Being able to hit those arcane apostles at range with rage damage would allow you to keep the pressure on them as they teleport or fly away. The path of wild magic is a perfect pair for the barbarian's rage class mechanic. The Path of Wild Magic is perfect for player characters who are either returning to the Feywild or meet the party there. It is rather undertuned. Fangeye. In terms of game play this grants around 1d6+rage bonus damage per turn. You've got a 12. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an. Path of Wild Magic (Barbarian) Finally, we have an oft-overlooked Wild Magic Barbarian. 5) Path of the Beast. Others include the Elemental Planes, the chaotic-aligned Outer Planes, and the Far Realm. I haven't played as a barbarian in Dungeons & Dragons for a while. For straight martial capability, Fighter 3 or 4 is always a solid way to increase a barbarian’s martial capability. If you roll the same number on both dice, you can ignore the number and choose any effect on the table. Most of the results are middling to awful, and the few good outcomes don’t make up for it. No barbarian is actually bad in the late game. The Sorcerer and Barbarian Wild Magic tables serve very different purposes. Wild Magic (or Any Subclass) Barbarian (18) / War Magic Wizard (2) I swear this is more than just a hilarious meme. #6 – Path of the Zealot. That d3 doesn't seem like much, but it's an. By: Patrick Perrault. I say Custom leniage. While in their rage, a storm herald became a tempest of natural magic, which swirled around their body in a dramatic display. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. A wild themed barbarian is nothing new, I mean part of the origin of the class itself is its tie to the wilds, but I wanted. Barbarian: Path of the Wild Soul (UA) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. Wild Magic Sorcery Offers More Control. I just teleported to each spider and smashed each one into death. } You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a. The resources between the two classes scale only with with their respective class levels. A Hunter-Gatherer Nomad Outlander Wood Elf Totem Warrior is a very thematic roleplaying barbarian of the wild, equipped with a hardened wooden shield one can start level 1 with an AC (using Standard Array or Point Buy) of 17 and if they take. These builds were inspired by the 'Path of Wild Magic' Barbarian subclass added by the 'Tasha's Cauldron of Everything' sourcebook. Whenever you roll on the Wild Magic table, you can. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. In most cases, Elves, Tieflings, Aasimar, and Genasi. Example: when it says 1d8 damage just put [ [1d8]] damage. Homebrew Wild Magic Barb Variant Feature. New Path of the World Tree subclass and updated Berserker, Wild Heart (formerly Totem Warrior), and Zealot subclasses. Berserker is only path that I think truly has a game-changer feature later than that: Retaliation is awesome. source. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Mainly a Con save version of Evasion and some ability that prevents reduction of hit point max. See options. Tempus from the Forgotten Realms and Hextor and Erythnul of. You can cast the detect magic spell. Last edited by ThelonelyMagi: Jan 1, 2022. Free detect magic is great, but becoming a battery for the spellcasters seems a bit underwhelming. I think Ritual Caster Wizard is really awesome for the Wild Magic Barbarian because you can get a familiar for advantage on attacks and utility and having identify to learn what the items you can find are. You’ll also find revised spells and weapons. Sorcerer wild magic is just fueled by their magic sometimes going haywire, which naturally can result in all sorts of effects that can be devastating or amusing but harmless. . [1] Upon choosing this path at level 3, a Fundamental Chaos barbarian can choose to deal extra damage on an attack with a chaos burst. Rage clearly says that RAW you can't cast spells. - Includes new or redesigned features, an expanded and scalable Wild Surge table, and a level 20 capstone. I'm so disappointed. Ive tried a Wild Magic Barbarian / War Magic wizard multiclass (just a few levels in wizard for the utility spells and Arcane Deflection) as well as a Battlerager Barbarian / Armorer Artificer multiclass (just a few levels in Barbarian for Rage and initial subclass features). Once a creature receives this benefit, that creature can’t receive it. Those who walk the path of Serenity can turn their chaotic, whirling energy into a focused and deadly weapon. Mikaleus • DRUID • 3 mo. This effect replaces your current Wild Magic effect. Totembreaker: Scourge of. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. unstable backlash. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when it does nothing. 5: 1d6 spike damage. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. I like the idea of holding all your weapons in a giant bundle until you Rage and then deciding on your style. I say Custom leniage. Path of Wild Magic Barbarian Wild Surge. Don’t go bleeding your healing resources dry without reason because, make no mistake, you are. I was going to think of some kind of captivity story where the rage and PTSD type trauma triggers an inate draconic magic response, but I'm tapped on creativity much past that. You also gain temporary hit points equal to 1d12 plus your barbarian level. The Path of Wild Magic table is pretty small (only 8 outcomes). #4 – Path of the Storm Herald. You can’t cast spells while raging, so you’re basically stuck being either a barbarian OR a sorcerer. It kind of vaguely resembles the wild magic sorcerer. Planning to do a Wild Magic Barbarian and Druid multiclass. DnD 5e – New Path of Wild Magic Barbarian Handbook. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. The. Magic Awareness is an amped-up version of Detect Magic (60 feet instead of 30 feet), likely because Barbarians have stronger noses. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll. Only 1-3 dips max. 6) Path of Wild Magic. Features: Magic Awareness Wild Surge Bolstering Magic Unstable Backlash Controlled Surge. fi. You can't cast spells during rage, so spellcssting barbarian is very weak. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. ago. For some, this savage spirit calls out to the beasts of the wild, and a bond is forged. Multiclass Build Showcase. This table has has 8 entries. So, if your stats match the prerequisite (13 INT or WIS), Ritual Caster might be your best bet. An interesting take on the barbarian, the path of wild magic allows the barbarian to cast spell-like effects while under the influence of their rage, a feat not normally possible. This path can be chosen at the 3rd level as an action. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being. r/3d6. When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. Every time a wild magic surge fails to. His wild magic has more often than not, completely neutered my combat encounters. While it’s gone back and forth all over the place on this ranking, it’s finally settling in at level 4. 3) Path. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Path of Wild Magic Barbarian Question. Primal Magic. If you get to deal damage when hit, take a heavy weapon. 1Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. The Barbarian's is meant to be a boost to their Rage that is thematically "wild magic" but is mechanically fairly widely applicable upsides. only eight options, and they’re all beneficial. He carries a sword that looks like it weighs more than he does. As part of a rite of passage, a barbarian seeks an ancient wellspring of wild magic. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. For some Barbarians, their Rage boils up from an unrealized magical potential. The Wild Magic Barbarian, whenever it rages RAW, always gets a positive effect. 7) Path of the Zealot. #3 – Path of the Ancestral Guardian. I'll be playing a Wild Magic Barbarian soon in a campaign. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. Compendium - Sources->Dragon of Icespire Peak. Not a JS programmer, so I would love some feedback!. ”The Path of the Zealot was a primal path for those warriors that were said to have distinguished souls destined to battle for all eternity. login. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. This updated sorcerer subclass gives you a modicum of control over your wild magic. It will open your eyes to full. At higher levels you get some other abilities and also ones that let you somewhat control which wild. The wild magic barbarian is empowered by the same natural magic as the wild magic sorcerer. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. All told, there are eight options to choose from. One of my player is a Path of Wild Magic barbarian. Once you get to high enough levels, you may even be rolling on the wild magic table every turn and since every potential. All it boils down to is you get one random ability then play the. These. Here is this weird one you could try on for size if you are interested in dipping into a Casting class. With his relentless attack he pretty much went one vs one with an adult blue dragon and beat the crap out of it. I play a druid barbarian and it is decent. Speaking of inconsistency, Wild Magic is the Barbarian’s answer to their puny Sorcerer cousins. Wild Magic table effect 1 now requires a Con save from creatures of your choice within 30ft, and the damage they take is boosted to 1d12, but you only gain 1d12+barbarian level temp HP instead of the sum of the damage you dealt. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. the Path of Wild Magic. “Barbarian Hunter” by JoanPiqueLlorens, CC Attribution-Noncommercial-No Derivative Works 3. Path of Wild Magic is trying to recapture the feeling of. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. This is official and confirmed, it will be in the book. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. About Wild Heart Barbarians. Primal Path . I made a macro for the Barbarian Wild Rage Sub Class including all features. If you like what I do and would consider supporting this. The changes to the Path of Wild Magic are listed below. The other third don't do anything meaningful. Damage resist to everything while raging, one attack per turn is a 15 ft cone whose save DC is based on your Con Mod and deals psychic damage that scales with levels, and at lvl 5 you get 1 minute of flight with hover. Your CON effects your Wild Surge stuff for Barb. Check out a new Barbarian and Warlock. Two weapon fighting only works with one handed weapons. It is rather undertuned. 169. Wild Magic Surge. These magic-suffused barbarians walk the Path of Wild Magic. 8) Path of the Battlerager. On this episode of Monsters & Multiclass Kevin, Will, and Jarred will discuss the new Barbarian subclass, Path of Wild Magic, added in Tasha's Cauldron of Ev. Wild Magic Barbarian Macro. However Rune knight and Echo Night both offer Magic-y stuff that makes good use of your good constitution modifier as that rises as well. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. An interesting take on the barbarian, the path of wild magic allows the barbarian to cast spell-like effects while under the influence of their rage, a feat not normally possible. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. Of all the barbarian subclasses, the Path of the Ancestral Guardian is the one best suited for a character who seeks to keep their party alive. 2: Misty Step doesn't need to be scaled. Primal Paths. Wild Magic Surge creates a specific exception to this so its effects overrule the general rule for Two-Handed weapons. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3. ] For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll. The problem with optimizing a wild magic barb is the sheer randomness. 4. Unfortunately, it still costs a bonus action, and the barbarian’s easy access to advantage through Reckless Attack makes blinding a target relatively weaker. One of the Wild Surge effects gives one of the weapons you are holding the light property plus some other really useful stuff. Compendium - Sources->Sword Coast Adventurer’s Guide. 3/5 Green. This feat works best for players who love to embrace the randomness of D&D and who enjoy risking a curse for the possibility of a boon. When you enter a rage, you roll a d8 to determine the effect. If you want to multiclass into sorcerer, take only one level and take it for the flavor and utility of the Sorcerous Origin abilities. Magic Awareness is going to be really useful outside combat. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. Path of the Beast and Path of Wild Magic. It is implied to be connected to dunamancy, as Ashton's head injury was healed with, among other things, a Potion of Possibility. The Latest Barbarian Subclass Lets You Be A Mystical Viking Warrior. I think this version of Wild. . r/UnearthedArcana. There is something just fundamentally fun and exciting about the unlimited potential of wild magic. Wild Surge: When you enter a rage, roll 1d8 and 1d4. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. You can even get a moderate flying speed, as a freaking Barbarian! I would need an entire post itself to explain all the amazing combinations you can do with the totem selections in this subclass. It definitely makes for some interesting encounters. For straight martial capability, Fighter 3 or 4 is always a solid way to increase a barbarian’s martial capability. As much fun as a fairy barbarian would be (Path of Wild Magic seems like an especially fun choice), from an optimization perspective it’s not a great choice. The Path of Wild Magic is the subclass for someone who likes the idea of a DnD Sorcerer but doesn’t want to play a squishy spellcaster. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. If you put like a 12 in INT and take arcana proficiency you can be the party’s Wizard lite. Also: wild magic sorcerer is actually quite good as a support subclass. If you're multiclassing, fighter or rogue are the way to go. Tasha's Cauldron of Everything. 2You teleport up. Two thirds of the wild magic takes a bonus action to use, but my jump or shove are so much more powerful than any of things. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. These magic-suffused barbarians walk the Path of Wild Magic. from my understanding you can't cast spells while enraged, tho BG3 might be different from 5e DnD in that regard. Thus, Anger wouldn't be as violent as the Path of the Berserker demands. Today we’re taking a look at the Wild Magic. Quick and Easy guide for Baldurs Gate 3 class - Barbarian with Wild Magic subclass. At level 10 you get to reshuffle your rage magic whenever you got hit or fails a save throw, so, if you got a bad roll, all you have to do is to throw yourself into danger. Do whatever you can and hope for the best. Magic Awareness. Several of those have some in-line dice rolls. 7) Path of the Zealot. The main issue with Wild Magic Barbarian is the scaling of the damage features. Wild Magic doesn't add a ton of scaling or features you'll feel every fight, but to be honest neither do many other barbarian paths after level 6. Gets you versatility & actually something to do while not smashing things. you can respec so just try multiclassing and if it sucks go back, you cant go wrong with a pure barbarian. The magical energy roiling inside you sometimes erupts from you. 1. Number 5 – Path of Wild Magic Barbarian. 4 Wild Magic Is Good To Add Some Chaos Into The Game. • 2 yr. About This Article Posted on January 21, 2021 Ari. Barbarians charge headlong into that danger so that their people don’t have to. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. Ability scores wise, try to prioritize Strength, Constitution and Charisma (for the Bard). Unique Features. 4: Just a straight up weapon buff. It can definitely punish you, but that's part of the experience. 94. Controlled Surge will later allow you to roll twice and choose your wild magic effect from the dice rolled. That can really help. Until the end of your turn you can see the source of spells and magic items. I know how to make a rollable table as a DM, but this is for a character that will be used in lots of different DMs' games (West Marches style. such as with a Druid multiclass for Wild Shape, your new forms can still Rage and gain Form of the Beast mutations. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Character Details. At higher levels, the table expands to include additional effects. So you might consider going Barb 3/Fighter 5 instead if you think you'll make it to level 14-15. #2 – Path of Wild Magic. Both the other options are way better. AD&D 2e Tome of Magic Table 2: Wild Surge Results. Barbarian – Path of Wild Magic. "As an action, you can open your awareness to the presence of concentrated magic. Rogue's great just for the bonus action dash and expertise. Only way to do it is to find a good non-concentration buff spell and cast it before raging. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Starting at level 3 here you get magic awareness and wild surge.